Siege reputation system-As a feature of Ubisoft’s continuous endeavour to battle toxic conduct of few players, Rainbow Six Siege is getting a standing framework that will compensate positive conduct and will assign negative reputation to griefers. Ubisoft uncovered that it as of now has one but it’s simply running in the background, where no one can see it. Ubisoft said that “Our goal is to discourage toxicity and promote positive behaviour while giving more feedback to players so they can have agency over their reputation,”
“We want to help players prioritize healthy interactions, improve cooperation, and reward positive behaviours so those creating a safe atmosphere feel recognized and valued as key members of the Rainbow Six Siege community.”
“Newcomers, pros, casual players, and streamers alike all deserve to feel safe while playing Siege, and this system intends to help enforce that.”
In Siege reputation system, The framework relegates players a “reputation score” in view of their in-game activities and “branches.” An adequately low score prompts sanctions, while high-scoring players will be compensated. Notoriety scores are something continuous, so can generally go up (or down), yet Ubisoft said the framework is likewise intended to bargain out “preventive sanctions and warnings” in view of prompt activities to battle effectively against toxic players.